Blizzard decided that this weekend all Heroes will be free to play. This is a great way to try some new heroes that you haven’t tried before… well at least I did 🙂
I have plenty of gold but still I haven’t played each hero, some are not interesting for me or are to new for me to have tried them. It’s a great thing for old players as well who haven’t played the game in a while and wanted to check out the new heroes. I have to go now, Zul’Jin needs to be played for the first time by me 🙂
So with patch 22.5 Blizzard improves Heroes of the Storm once again. This time by adding a new ranged assassin to the pile of heroes. This is the first Troll in Heroes of the Storm. Zul’jin brings something new to the game with his heroic ability “Taz’dingo”, which makes him Unkillable for a couple of seconds. This means that his HP cannot go below 1 HP. To relate it to league of legends this is similar to Tryndamere’s ability “Undying Rage”. I have played a few games against and with Zul’jin (which isn’t very difficult since each game you play now has a Zul’jun on both sides, just like every new hero). He can regenerate, trows axes and does more damage when he is missing health. I have to say his play style seems fun and his heroics are fun. For now he seems to bring a nice change to the game.
Next to that Blizzard implemented an Armor system, which they say it increases the depth of strategy both in-game as in draft. From what I understand is that 1 Armor will prevent 1% of damage. Three heroes now have armor stats in patch 22.5: Arthas, Anubárak and Greymane (Worgen Form). There seem to be different kind of Armor types: Physical Armor, Spell Armor and Armor. Assuming that its straight forward, Spell Armor would prevent Spell damage, Physical Armor prevents Physical damage and Armor just prevents both.
- Arthas has 15 Physical armor
- Anub’arak has 25 Spell Armor
- Greymane has 10 Armor (Worgen form)
I like the concept and hopefully improves the current talent system. There are already talents and abilities in-place which do the similar, but this bring them all under in one system.
During draft I can especially imagine this is going to change the game big time. For example, if you know that the other team has Li Ming, Jaina or Chromie for example then Anub’arak will be a good choice to counter them. Each hero will probably get their own Armor specialty and you can likely pick specific Armor improvements with your talents as the game goes on.
This seems like a good change and I wonder what Blizzard has in store for us the next upcoming patches.
A while back I got excited about the Stellaris which was a new game from Paradox Games. I used to play Master of Orion 2 and Star Trek Birth of the Federation… I loved those, especially with friends this game was awesome. Stellaris a game which feels like MoO2 is just what the world needed. Even though it is not a turn based game as what we where used to with MoO2 the RTS kind of play feels good. The recently release Master of Orion remake (which I still need to try, waiting for a good Steam sale :)) made me less enthusiastic then the release of Stellaris.
I have to say that Stellaris was not really finished in the beginning but with the recent patches and new DLC’s has gotten even better. You can really feel that they are still working on the game and improving it.